How to play
Your goal is to get to the end of the level without falling into lava. You roll two dice to determine the power of your jump, and for each jump you may once choose to reroll either one or both of them. Click on the dice you wish to keep and click REROLL to roll the rest. Click JUMP to jump using the current value of the dice.
Feature complexity was somewhat limited by the fact that I was working without a debugger. If you know of a good solution for debugging C code specifically targeting Webassembly, please post a comment about it.
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